it's not really structured much like a mall, is it? just a bunch of square shaped rooms, when I think a mall, I think like a couple of hallways with stores on the sides. Felt more like a series of connected abandoned jewelry shops or something
I would recomend changing the skybox to an actual sky and mark sliding doors and the arcade game on the map. I also recommend using the Wave Function Collapse. Itch user marian42 made a city generator using Wave Fuction Collapse which you can use.
Thanks for playing and for your generous feedback! Yeah, the escalators are scaled a bit small. Not sure why they may lead to single rooms more often. I'll scope out the room connector types and see about adjusting the ratios for a future release.
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it's not really structured much like a mall, is it? just a bunch of square shaped rooms, when I think a mall, I think like a couple of hallways with stores on the sides. Felt more like a series of connected abandoned jewelry shops or something
honestly it's still like the best non-game though
Thank you for appreciating the vibes! Now I wonder if there's a "non-game" tag I can start using? Would be useful. <3
I would recomend changing the skybox to an actual sky and mark sliding doors and the arcade game on the map. I also recommend using the Wave Function Collapse. Itch user marian42 made a city generator using Wave Fuction Collapse which you can use.
https://marian42.itch.io/wfc
An amusing creation! A few things:
1) It's hard to navigate escalators.
2) It seems often escalators go to single rooms.
Thanks for playing and for your generous feedback! Yeah, the escalators are scaled a bit small. Not sure why they may lead to single rooms more often. I'll scope out the room connector types and see about adjusting the ratios for a future release.
I wonder if this would work well with the Wave Function Collapse engine, if you've seen that.
I'm a newb, but I'll look at that, thank you!